Compare any two graphics cards:
Radeon R9 M265X vs Radeon RX 560
IntroThe Radeon R9 M265X has a core clock frequency of 575 MHz and a GDDR5 memory speed of 1125 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 ROPs.Compare those specifications to the Radeon RX 560, which comes with clock speeds of 1175 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1024 SPUs as well as 64 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon RX 560 should perform quite a bit faster than the Radeon R9 M265X overall. (explain)
Texel RateThe Radeon RX 560 should be much (about 227%) better at anisotropic filtering than the Radeon R9 M265X. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 560 is superior to the Radeon R9 M265X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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