Compare any two graphics cards:
GeForce 8600 GTS vs Radeon HD 3470 512MB
IntroThe GeForce 8600 GTS makes use of a 80 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR3 memory runs at a frequency of 1000 MHz on this particular model. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specs to the Radeon HD 3470 512MB, which features a core clock frequency of 800 MHz and a GDDR3 memory speed of 950 MHz. It also makes use of a 128-bit bus, and makes use of a 55 nm design. It is made up of 40(8x5) SPUs, 4 Texture Address Units, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce 8600 GTS should be 5% quicker than the Radeon HD 3470 512MB in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce 8600 GTS should be quite a bit (about 238%) better at AF than the Radeon HD 3470 512MB. (explain)
Pixel RateThe GeForce 8600 GTS will be quite a bit (more or less 69%) better at FSAA than the Radeon HD 3470 512MB, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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