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GeForce GTX 1660 Ti vs GeForce GTX 590

Intro

The GeForce GTX 1660 Ti comes with core clock speeds of 1500 MHz on the GPU, and 1500 MHz on the 6144 MB of GDDR6 memory. It features 1536 SPUs along with 96 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 590, which has core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
GeForce GTX 590 365 Watts
Difference: 245 Watts (204%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should in theory be just a bit superior to the GeForce GTX 1660 Ti in general. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1660 Ti 294912 MB/sec
Difference: 33408 (11%)

Texel Rate

The GeForce GTX 1660 Ti should be a lot (about 85%) faster with regards to AF than the GeForce GTX 590. (explain)

GeForce GTX 1660 Ti 144000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 66304 (85%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1660 Ti is superior to the GeForce GTX 590, by a large margin. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 13728 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1660 Ti GeForce GTX 590
Manufacturer nVidia nVidia
Year February 2019 March 2011
Code Name TU116-400-A1 GF110
Memory 6144 MB 1536 MB (x2)
Core Speed 1500 MHz 607 MHz (x2)
Memory Speed 1500 GB/s 3420 MHz (x2)
Power (Max TDP) 120 watts 365 watts
Bandwidth 294912 MB/sec 328320 MB/sec
Texel Rate 144000 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 1536 512 (x2)
Texture Mapping Units 96 64 (x2)
Render Output Units 48 48 (x2)
Bus Type GDDR6 GDDR5
Bus Width 192-bit 384-bit (x2)
Fab Process 12 nm 40 nm
Transistors 6600 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1660 Ti

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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