Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon HD 6790
IntroThe GeForce GTX 1660 Ti features a clock speed of 1500 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 192-bit bus, and uses a 12 nm design. It features 1536 SPUs, 96 TAUs, and 48 Raster Operation Units.Compare those specifications to the Radeon HD 6790, which comes with a GPU core clock speed of 840 MHz, and 1024 MB of GDDR5 memory running at 1050 MHz through a 256-bit bus. It also is comprised of 800 Stream Processors, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1660 Ti should perform quite a bit faster than the Radeon HD 6790 in general. (explain)
Texel RateThe GeForce GTX 1660 Ti is a lot (approximately 329%) faster with regards to anisotropic filtering than the Radeon HD 6790. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1660 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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