Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1660 Ti vs Radeon HD 7950

Intro

The GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has clocked the core frequency at 1500 MHz. The GDDR6 memory works at a frequency of 12000 MHz on this specific card. It features 1536 SPUs as well as 96 TAUs and 48 Rasterization Operator Units.

Compare those specifications to the Radeon HD 7950, which features a core clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
Radeon HD 7950 200 Watts
Difference: 80 Watts (67%)

Memory Bandwidth

In theory, the GeForce GTX 1660 Ti should perform much faster than the Radeon HD 7950 in general. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
Radeon HD 7950 240000 MB/sec
Difference: 54912 (23%)

Texel Rate

The GeForce GTX 1660 Ti should be quite a bit (approximately 61%) more effective at AF than the Radeon HD 7950. (explain)

GeForce GTX 1660 Ti 144000 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 54400 (61%)

Pixel Rate

The GeForce GTX 1660 Ti should be a lot (more or less 181%) faster with regards to AA than the Radeon HD 7950, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 46400 (181%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1660 Ti Radeon HD 7950
Manufacturer nVidia AMD
Year February 2019 January 2012
Code Name TU116-400-A1 Tahiti Pro
Memory 6144 MB 1536 MB
Core Speed 1500 MHz 800 MHz
Memory Speed 12000 GB/s 5000 MHz
Power (Max TDP) 120 watts 200 watts
Bandwidth 294912 MB/sec 240000 MB/sec
Texel Rate 144000 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 96 112
Render Output Units 48 32
Bus Type GDDR6 GDDR5
Bus Width 192-bit 384-bit
Fab Process 12 nm 28 nm
Transistors 6600 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield