Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1660 Ti vs Radeon HD 7950 3GB

Intro

The GeForce GTX 1660 Ti uses a 12 nm design. nVidia has clocked the core frequency at 1500 MHz. The GDDR6 RAM runs at a frequency of 12000 MHz on this particular model. It features 1536 SPUs along with 96 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the Radeon HD 7950 3GB, which has a core clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 384-bit bus, and uses a 28 nm design. It is comprised of 1792 SPUs, 112 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
Radeon HD 7950 3GB 200 Watts
Difference: 80 Watts (67%)

Memory Bandwidth

The GeForce GTX 1660 Ti should in theory be a lot faster than the Radeon HD 7950 3GB in general. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
Radeon HD 7950 3GB 240000 MB/sec
Difference: 54912 (23%)

Texel Rate

The GeForce GTX 1660 Ti is quite a bit (more or less 61%) more effective at anisotropic filtering than the Radeon HD 7950 3GB. (explain)

GeForce GTX 1660 Ti 144000 Mtexels/sec
Radeon HD 7950 3GB 89600 Mtexels/sec
Difference: 54400 (61%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1660 Ti is the winner, by a large margin. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
Radeon HD 7950 3GB 25600 Mpixels/sec
Difference: 46400 (181%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1660 Ti Radeon HD 7950 3GB
Manufacturer nVidia AMD
Year February 2019 January 2012
Code Name TU116-400-A1 Tahiti Pro
Memory 6144 MB 3072 MB
Core Speed 1500 MHz 800 MHz
Memory Speed 12000 GB/s 5000 MHz
Power (Max TDP) 120 watts 200 watts
Bandwidth 294912 MB/sec 240000 MB/sec
Texel Rate 144000 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 96 112
Render Output Units 48 32
Bus Type GDDR6 GDDR5
Bus Width 192-bit 384-bit
Fab Process 12 nm 28 nm
Transistors 6600 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield