Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce GTX Titan
IntroThe GeForce GTX 1660 Ti has a core clock speed of 1500 MHz and a GDDR6 memory frequency of 12000 MHz. It also uses a 192-bit memory bus, and makes use of a 12 nm design. It is made up of 1536 SPUs, 96 Texture Address Units, and 48 Raster Operation Units.
Compare those specs to the GeForce GTX Titan, which makes use of a 28 nm design. nVidia has set the core speed at 837 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this model. It features 2688 SPUs along with 224 TAUs and 48 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the GeForce GTX 1660 Ti should theoretically be a little bit better than the GeForce GTX Titan in general. (explain)
Texel RateThe GeForce GTX Titan should be a lot (more or less 30%) better at AF than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1660 Ti is superior to the GeForce GTX Titan, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.