Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1660 Ti vs Geforce GTX 780

Intro

The GeForce GTX 1660 Ti has a GPU clock speed of 1500 MHz, and the 6144 MB of GDDR6 RAM is set to run at 12000 MHz through a 192-bit bus. It also is comprised of 1536 SPUs, 96 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Geforce GTX 780, which comes with a GPU core clock speed of 863 MHz, and 3072 MB of GDDR5 memory set to run at 1502 MHz through a 384-bit bus. It also is made up of 2304 Stream Processors, 192 TAUs, and 48 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
Geforce GTX 780 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

In theory, the GeForce GTX 1660 Ti is 2% faster than the Geforce GTX 780 overall, because of its greater bandwidth. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
Geforce GTX 780 288384 MB/sec
Difference: 6528 (2%)

Texel Rate

The Geforce GTX 780 is a bit (more or less 15%) faster with regards to AF than the GeForce GTX 1660 Ti. (explain)

Geforce GTX 780 165696 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 21696 (15%)

Pixel Rate

The GeForce GTX 1660 Ti will be much (more or less 74%) better at full screen anti-aliasing than the Geforce GTX 780, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
Geforce GTX 780 41424 Mpixels/sec
Difference: 30576 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1660 Ti Geforce GTX 780
Manufacturer nVidia nVidia
Year February 2019 May 2013
Code Name TU116-400-A1 GK110
Memory 6144 MB 3072 MB
Core Speed 1500 MHz 863 MHz
Memory Speed 12000 GB/s 6008 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 294912 MB/sec 288384 MB/sec
Texel Rate 144000 Mtexels/sec 165696 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 41424 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 96 192
Render Output Units 48 48
Bus Type GDDR6 GDDR5
Bus Width 192-bit 384-bit
Fab Process 12 nm 28 nm
Transistors 6600 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Geforce GTX 780

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield