Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon R9 270X
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has clocked the core speed at 1500 MHz. The GDDR6 RAM runs at a speed of 1500 MHz on this model. It features 1536 SPUs along with 96 Texture Address Units and 48 Rasterization Operator Units.Compare those specs to the Radeon R9 270X, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM is set to run at a frequency of 1400 MHz on this particular card. It features 1280 SPUs along with 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1660 Ti should theoretically be a lot superior to the Radeon R9 270X in general. (explain)
Texel RateThe GeForce GTX 1660 Ti is quite a bit (approximately 80%) more effective at texture filtering than the Radeon R9 270X. (explain)
Pixel RateThe GeForce GTX 1660 Ti should be a lot (about 125%) faster with regards to anti-aliasing than the Radeon R9 270X, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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