Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon R9 290
IntroThe GeForce GTX 1660 Ti uses a 12 nm design. nVidia has clocked the core speed at 1500 MHz. The GDDR6 RAM works at a speed of 1500 MHz on this particular card. It features 1536 SPUs along with 96 TAUs and 48 ROPs.Compare all that to the Radeon R9 290, which features a core clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 512-bit bus, and makes use of a 28 nm design. It is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 290, in theory, should be just a bit faster than the GeForce GTX 1660 Ti overall. (explain)
Texel RateThe GeForce GTX 1660 Ti will be just a bit (about 13%) more effective at texture filtering than the Radeon R9 290. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1660 Ti is superior to the Radeon R9 290, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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