Compare any two graphics cards:
GeForce 9800 GTX+ vs Radeon HD 3470 512MB
IntroThe GeForce 9800 GTX+ has a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 memory is set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon HD 3470 512MB, which makes use of a 55 nm design. AMD has clocked the core speed at 800 MHz. The GDDR3 RAM is set to run at a speed of 950 MHz on this particular model. It features 40(8x5) SPUs as well as 4 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the GeForce 9800 GTX+ should be 132% quicker than the Radeon HD 3470 512MB overall, due to its higher data rate. (explain)
Texel RateThe GeForce 9800 GTX+ should be much (approximately 1376%) more effective at texture filtering than the Radeon HD 3470 512MB. (explain)
Pixel RateThe GeForce 9800 GTX+ will be quite a bit (about 269%) faster with regards to AA than the Radeon HD 3470 512MB, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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