Compare any two graphics cards:
GeForce GTX 1080 vs GeForce GTX 1660 Ti
IntroThe GeForce GTX 1080 features a core clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also uses a 256-bit memory bus, and makes use of a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare those specifications to the GeForce GTX 1660 Ti, which comes with a GPU core clock speed of 1500 MHz, and 6144 MB of GDDR6 memory set to run at 1500 MHz through a 192-bit bus. It also is comprised of 1536 Stream Processors, 96 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1080 should theoretically be a bit better than the GeForce GTX 1660 Ti overall. (explain)
Texel RateThe GeForce GTX 1080 is quite a bit (approximately 79%) faster with regards to texture filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce GTX 1080 should be a lot (approximately 43%) more effective at anti-aliasing than the GeForce GTX 1660 Ti, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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