Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1660 Ti vs Radeon RX Vega 56

Intro

The GeForce GTX 1660 Ti comes with a GPU core speed of 1500 MHz, and the 6144 MB of GDDR6 memory is set to run at 12000 MHz through a 192-bit bus. It also is comprised of 1536 SPUs, 96 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon RX Vega 56, which uses a 14 nm design. AMD has clocked the core frequency at 1156 MHz. The HBM2 RAM runs at a speed of 1600 MHz on this card. It features 3584 SPUs as well as 224 Texture Address Units and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
Radeon RX Vega 56 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

In theory, the Radeon RX Vega 56 should perform a lot faster than the GeForce GTX 1660 Ti overall. (explain)

Radeon RX Vega 56 419430 MB/sec
GeForce GTX 1660 Ti 294912 MB/sec
Difference: 124518 (42%)

Texel Rate

The Radeon RX Vega 56 should be quite a bit (approximately 80%) more effective at AF than the GeForce GTX 1660 Ti. (explain)

Radeon RX Vega 56 258944 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 114944 (80%)

Pixel Rate

The Radeon RX Vega 56 will be just a bit (about 3%) more effective at FSAA than the GeForce GTX 1660 Ti, and will be able to handle higher screen resolutions without slowing down too much. (explain)

Radeon RX Vega 56 73984 Mpixels/sec
GeForce GTX 1660 Ti 72000 Mpixels/sec
Difference: 1984 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1660 Ti Radeon RX Vega 56
Manufacturer nVidia AMD
Year February 2019 September 2017
Code Name TU116-400-A1 Vega 10 XL
Memory 6144 MB 8192 MB
Core Speed 1500 MHz 1156 MHz
Memory Speed 12000 GB/s 1600 MHz
Power (Max TDP) 120 watts 210 watts
Bandwidth 294912 MB/sec 419430 MB/sec
Texel Rate 144000 Mtexels/sec 258944 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 73984 Mpixels/sec
Unified Shaders 1536 3584
Texture Mapping Units 96 224
Render Output Units 48 64
Bus Type GDDR6 HBM2
Bus Width 192-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors 6600 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon RX Vega 56

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield