Compare any two graphics cards:
VS

GeForce GTX 1660 Ti vs Radeon RX 590

Intro

The GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has clocked the core speed at 1500 MHz. The GDDR6 RAM runs at a speed of 1500 MHz on this card. It features 1536 SPUs as well as 96 TAUs and 48 ROPs.

Compare those specifications to the Radeon RX 590, which makes use of a 12 nm design. AMD has set the core frequency at 1469 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this model. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1660 Ti 120 Watts
Radeon RX 590 175 Watts
Difference: 55 Watts (46%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1660 Ti should theoretically be a small bit superior to the Radeon RX 590 overall. (explain)

GeForce GTX 1660 Ti 294912 MB/sec
Radeon RX 590 262144 MB/sec
Difference: 32768 (13%)

Texel Rate

The Radeon RX 590 should be a lot (more or less 47%) more effective at texture filtering than the GeForce GTX 1660 Ti. (explain)

Radeon RX 590 211536 Mtexels/sec
GeForce GTX 1660 Ti 144000 Mtexels/sec
Difference: 67536 (47%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1660 Ti is superior to the Radeon RX 590, and very much so. (explain)

GeForce GTX 1660 Ti 72000 Mpixels/sec
Radeon RX 590 47008 Mpixels/sec
Difference: 24992 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1660 Ti Radeon RX 590
Manufacturer nVidia AMD
Year February 2019 November 2018
Code Name TU116-400-A1 Polaris 30
Memory 6144 MB 8192 MB
Core Speed 1500 MHz 1469 MHz
Memory Speed 1500 GB/s 8000 MHz
Power (Max TDP) 120 watts 175 watts
Bandwidth 294912 MB/sec 262144 MB/sec
Texel Rate 144000 Mtexels/sec 211536 Mtexels/sec
Pixel Rate 72000 Mpixels/sec 47008 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 96 144
Render Output Units 48 32
Bus Type GDDR6 GDDR5
Bus Width 192-bit 256-bit
Fab Process 12 nm 12 nm
Transistors 6600 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1660 Ti

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield