Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 2060
IntroThe GeForce GTX 1660 Ti comes with a clock frequency of 1500 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 192-bit memory bus, and uses a 12 nm design. It is made up of 1536 SPUs, 96 TAUs, and 48 Raster Operation Units.Compare those specs to the GeForce RTX 2060, which features a GPU core clock speed of 1365 MHz, and 6144 MB of GDDR6 RAM set to run at 1750 MHz through a 192-bit bus. It also is made up of 1920 Stream Processors, 120 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 will be 17% faster than the GeForce GTX 1660 Ti in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce RTX 2060 will be a bit (approximately 14%) faster with regards to anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 1660 Ti is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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