Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs Radeon HD 3470 256MB
IntroThe GeForce 9500 GT 512MB GDDR3 comes with a clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It features 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 3470 256MB, which features core speeds of 800 MHz on the GPU, and 950 MHz on the 256 MB of DDR2 RAM. It features 40(8x5) SPUs as well as 4 Texture Address Units and 4 ROPs.
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Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 3470 256MB will be 19% quicker than the GeForce 9500 GT 512MB GDDR3 in general, because of its higher data rate. (explain)
Texel RateThe GeForce 9500 GT 512MB GDDR3 is quite a bit (approximately 175%) more effective at texture filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9500 GT 512MB GDDR3 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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