Compare any two graphics cards:
GeForce GTX 980 Ti vs GeForce RTX 2060
IntroThe GeForce GTX 980 Ti features a GPU core clock speed of 1000 MHz, and the 6144 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also is comprised of 2816 Stream Processors, 176 TAUs, and 96 ROPs.Compare that to the GeForce RTX 2060, which comes with core clock speeds of 1365 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR6 memory. It features 1920 SPUs along with 120 Texture Address Units and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 2060 should in theory be a small bit superior to the GeForce GTX 980 Ti in general. (explain)
Texel RateThe GeForce GTX 980 Ti is a bit (more or less 7%) more effective at AF than the GeForce RTX 2060. (explain)
Pixel RateThe GeForce GTX 980 Ti should be much (more or less 47%) better at FSAA than the GeForce RTX 2060, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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