Compare any two graphics cards:
GeForce GTX 1080 vs GeForce RTX 2060
IntroThe GeForce GTX 1080 features a core clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit bus, and uses a 16 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.Compare that to the GeForce RTX 2060, which comes with GPU core speed of 1365 MHz, and 6144 MB of GDDR6 RAM set to run at 1750 MHz through a 192-bit bus. It also is made up of 1920 Stream Processors, 120 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2060, in theory, should be a small bit faster than the GeForce GTX 1080 overall. (explain)
Texel RateThe GeForce GTX 1080 is quite a bit (approximately 57%) better at AF than the GeForce RTX 2060. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1080 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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