Compare any two graphics cards:
GeForce RTX 2060 vs Radeon RX Vega 56
IntroThe GeForce RTX 2060 comes with a clock speed of 1365 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 192-bit bus, and uses a 12 nm design. It is comprised of 1920 SPUs, 120 TAUs, and 48 Raster Operation Units.Compare those specifications to the Radeon RX Vega 56, which has a clock frequency of 1156 MHz and a HBM2 memory frequency of 1600 MHz. It also features a 2048-bit memory bus, and makes use of a 14 nm design. It features 3584 SPUs, 224 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX Vega 56 should theoretically be much better than the GeForce RTX 2060 overall. (explain)
Texel RateThe Radeon RX Vega 56 will be quite a bit (more or less 58%) more effective at texture filtering than the GeForce RTX 2060. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX Vega 56 is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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