Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs Radeon VII
IntroThe GeForce 8600 GT 512MB DDR2 uses a 80 nm design. nVidia has set the core speed at 540 MHz. The DDR2 memory works at a frequency of 400 MHz on this particular card. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.Compare those specifications to the Radeon VII, which has a core clock speed of 1400 MHz and a HBM2 memory speed of 1000 MHz. It also features a 4096-bit memory bus, and uses a 7 nm design. It features 3840 SPUs, 240 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon VII will be 8092% faster than the GeForce 8600 GT 512MB DDR2 overall, due to its higher data rate. (explain)
Texel RateThe Radeon VII will be much (more or less 3789%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe Radeon VII will be a lot (more or less 1974%) faster with regards to full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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