Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs Radeon HD 3650 512MB
IntroThe GeForce 9500 GT 1GB GDDR3 uses a 55 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 RAM runs at a frequency of 800 MHz on this particular model. It features 32 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 3650 512MB, which comes with a core clock frequency of 725 MHz and a GDDR3 memory speed of 800 MHz. It also uses a 128-bit memory bus, and uses a 55 nm design. It features 120(24x5) SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so theoretically they should perform exactly the same. (explain)
Texel RateThe GeForce 9500 GT 1GB GDDR3 should be much (about 52%) faster with regards to texture filtering than the Radeon HD 3650 512MB. (explain)
Pixel RateThe GeForce 9500 GT 1GB GDDR3 should be much (more or less 52%) better at anti-aliasing than the Radeon HD 3650 512MB, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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