Compare any two graphics cards:
Radeon R9 M295X vs Radeon VII
IntroThe Radeon R9 M295X features a GPU clock speed of 750 MHz, and the 4096 MB of GDDR5 memory is set to run at 1375 MHz through a 256-bit bus. It also is made up of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon VII, which has a core clock frequency of 1400 MHz and a HBM2 memory frequency of 1000 MHz. It also uses a 4096-bit bus, and makes use of a 7 nm design. It is comprised of 3840 SPUs, 240 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon VII should in theory be much faster than the Radeon R9 M295X overall. (explain)
Texel RateThe Radeon VII is quite a bit (approximately 250%) better at texture filtering than the Radeon R9 M295X. (explain)
Pixel RateThe Radeon VII will be a lot (about 273%) faster with regards to anti-aliasing than the Radeon R9 M295X, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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