Compare any two graphics cards:
Radeon RX 460 2GB vs Radeon VII
IntroThe Radeon RX 460 2GB features a clock frequency of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 ROPs.Compare all that to the Radeon VII, which comes with GPU core speed of 1400 MHz, and 16384 MB of HBM2 memory set to run at 1000 MHz through a 4096-bit bus. It also is comprised of 3840 Stream Processors, 240 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon VII should theoretically be a lot faster than the Radeon RX 460 2GB overall. (explain)
Texel RateThe Radeon VII will be a lot (about 450%) better at AF than the Radeon RX 460 2GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon VII is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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