Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 580 3GB vs Radeon RX 590

Intro

The GeForce GTX 580 3GB has a GPU core clock speed of 772 MHz, and the 3072 MB of GDDR5 memory runs at 1002 MHz through a 384-bit bus. It also is made up of 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the Radeon RX 590, which has GPU clock speed of 1469 MHz, and 8192 MB of GDDR5 RAM running at 2000 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 590 175 Watts
GeForce GTX 580 3GB 244 Watts
Difference: 69 Watts (39%)

Memory Bandwidth

In theory, the Radeon RX 590 should be 36% faster than the GeForce GTX 580 3GB overall, due to its greater data rate. (explain)

Radeon RX 590 262144 MB/sec
GeForce GTX 580 3GB 192384 MB/sec
Difference: 69760 (36%)

Texel Rate

The Radeon RX 590 should be much (approximately 328%) faster with regards to texture filtering than the GeForce GTX 580 3GB. (explain)

Radeon RX 590 211536 Mtexels/sec
GeForce GTX 580 3GB 49408 Mtexels/sec
Difference: 162128 (328%)

Pixel Rate

The Radeon RX 590 is quite a bit (more or less 27%) faster with regards to AA than the GeForce GTX 580 3GB, and should be able to handle higher resolutions better. (explain)

Radeon RX 590 47008 Mpixels/sec
GeForce GTX 580 3GB 37056 Mpixels/sec
Difference: 9952 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 3GB Radeon RX 590
Manufacturer nVidia AMD
Year November 2010 November 2018
Code Name GF110 Polaris 30
Memory 3072 MB 8192 MB
Core Speed 772 MHz 1469 MHz
Memory Speed 4008 MHz 8000 MHz
Power (Max TDP) 244 watts 175 watts
Bandwidth 192384 MB/sec 262144 MB/sec
Texel Rate 49408 Mtexels/sec 211536 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 47008 Mpixels/sec
Unified Shaders 512 2304
Texture Mapping Units 64 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 12 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580 3GB

Amazon.com

Check prices at:

Radeon RX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield