Compare any two graphics cards:
GeForce RTX 2080 vs Radeon RX 590
IntroThe GeForce RTX 2080 has a clock frequency of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It features 2944 SPUs, 184 TAUs, and 64 Raster Operation Units.Compare all of that to the Radeon RX 590, which comes with a clock frequency of 1469 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit bus, and makes use of a 12 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 is 75% faster than the Radeon RX 590 overall, due to its greater data rate. (explain)
Texel RateThe GeForce RTX 2080 is a lot (more or less 32%) faster with regards to texture filtering than the Radeon RX 590. (explain)
Pixel RateThe GeForce RTX 2080 is quite a bit (more or less 106%) faster with regards to anti-aliasing than the Radeon RX 590, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!