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GeForce GTX 960 vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 960 has a GPU core speed of 1127 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 1024 Stream Processors, 64 TAUs, and 32 ROPs.

Compare those specifications to the GeForce RTX 2080 Ti, which features a GPU core clock speed of 1350 MHz, and 11264 MB of GDDR6 memory set to run at 1750 MHz through a 352-bit bus. It also is made up of 4352 SPUs, 272 Texture Address Units, and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 960 7627 points
Difference: 23754 (311%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 2080 Ti should theoretically be a lot better than the GeForce GTX 960 overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 518784 (463%)

Texel Rate

The GeForce RTX 2080 Ti will be much (more or less 409%) faster with regards to AF than the GeForce GTX 960. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 295072 (409%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce RTX 2080 Ti is superior to the GeForce GTX 960, by a large margin. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 82736 (229%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year January 2015 September 2018
Code Name GM206 TU102-300A-K1-A1
Memory 2048 MB 11264 MB
Core Speed 1127 MHz 1350 MHz
Memory Speed 7000 MHz 3500 GB/s
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 630784 MB/sec
Texel Rate 72128 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 1024 4352
Texture Mapping Units 64 272
Render Output Units 32 88
Bus Type GDDR5 GDDR6
Bus Width 128-bit 352-bit
Fab Process 28 nm 12 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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