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GeForce GTX Titan X vs GeForce RTX 2080 Ti

Intro

The GeForce GTX Titan X makes use of a 28 nm design. nVidia has set the core speed at 1000 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular model. It features 3072 SPUs along with 192 Texture Address Units and 96 ROPs.

Compare all of that to the GeForce RTX 2080 Ti, which has a GPU core clock speed of 1350 MHz, and 11264 MB of GDDR6 RAM set to run at 14 MHz through a 352-bit bus. It also features 4352 SPUs, 272 Texture Address Units, and 88 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX Titan X 17879 points
Difference: 13502 (76%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 Ti is 88% faster than the GeForce GTX Titan X in general, due to its greater data rate. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX Titan X 336000 MB/sec
Difference: 294784 (88%)

Texel Rate

The GeForce RTX 2080 Ti should be a lot (more or less 91%) better at anisotropic filtering than the GeForce GTX Titan X. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX Titan X 192000 Mtexels/sec
Difference: 175200 (91%)

Pixel Rate

If using a high resolution is important to you, then the GeForce RTX 2080 Ti is a better choice, and very much so. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX Titan X 96000 Mpixels/sec
Difference: 22800 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year March 2015 September 2018
Code Name GM200 TU102-300A-K1-A1
Memory 12288 MB 11264 MB
Core Speed 1000 MHz 1350 MHz
Memory Speed 7000 MHz 28 GB/s
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 630784 MB/sec
Texel Rate 192000 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 3072 4352
Texture Mapping Units 192 272
Render Output Units 96 88
Bus Type GDDR5 GDDR6
Bus Width 384-bit 352-bit
Fab Process 28 nm 12 nm
Transistors 8000 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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