Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon R9 Fury X
IntroThe GeForce RTX 2080 Ti uses a 12 nm design. nVidia has clocked the core frequency at 1350 MHz. The GDDR6 memory is set to run at a frequency of 14 MHz on this model. It features 4352 SPUs along with 272 TAUs and 88 ROPs.
Compare all that to the Radeon R9 Fury X, which makes use of a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The HBM memory runs at a speed of 500 MHz on this specific card. It features 4096 SPUs along with 256 TAUs and 64 Rasterization Operator Units.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the GeForce RTX 2080 Ti is 23% faster than the Radeon R9 Fury X overall, due to its higher data rate. (explain)
Texel RateThe GeForce RTX 2080 Ti is much (about 37%) better at anisotropic filtering than the Radeon R9 Fury X. (explain)
Pixel RateThe GeForce RTX 2080 Ti should be quite a bit (approximately 77%) more effective at full screen anti-aliasing than the Radeon R9 Fury X, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.
Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.