Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon R9 Fury X
IntroThe GeForce RTX 2080 Ti has a clock frequency of 1350 MHz and a GDDR6 memory frequency of 14 MHz. It also uses a 352-bit memory bus, and makes use of a 12 nm design. It is comprised of 4352 SPUs, 272 TAUs, and 88 Raster Operation Units.
Compare those specifications to the Radeon R9 Fury X, which comes with a GPU core clock speed of 1050 MHz, and 4096 MB of HBM memory set to run at 500 MHz through a 4096-bit bus. It also is comprised of 4096 Stream Processors, 256 TAUs, and 64 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The GeForce RTX 2080 Ti should in theory perform quite a bit faster than the Radeon R9 Fury X in general. (explain)
Texel RateThe GeForce RTX 2080 Ti should be quite a bit (more or less 37%) more effective at AF than the Radeon R9 Fury X. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 2080 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.