Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon R9 Fury X
IntroThe GeForce RTX 2080 Ti has core speeds of 1350 MHz on the GPU, and 14 MHz on the 11264 MB of GDDR6 RAM. It features 4352 SPUs along with 272 TAUs and 88 ROPs.
Compare those specifications to the Radeon R9 Fury X, which comes with core speeds of 1050 MHz on the GPU, and 500 MHz on the 4096 MB of HBM memory. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the GeForce RTX 2080 Ti should theoretically be quite a bit better than the Radeon R9 Fury X in general. (explain)
Texel RateThe GeForce RTX 2080 Ti will be much (about 37%) better at AF than the Radeon R9 Fury X. (explain)
Pixel RateThe GeForce RTX 2080 Ti will be a lot (more or less 77%) more effective at full screen anti-aliasing than the Radeon R9 Fury X, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.