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GeForce RTX 2080 Ti vs Radeon R7 360

Intro

The GeForce RTX 2080 Ti comes with a core clock frequency of 1350 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 352-bit bus, and makes use of a 12 nm design. It is made up of 4352 SPUs, 272 TAUs, and 88 ROPs.

Compare all of that to the Radeon R7 360, which makes use of a 28 nm design. AMD has clocked the core frequency at 1050 MHz. The GDDR5 memory works at a frequency of 1625 MHz on this particular card. It features 768 SPUs along with 48 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon R7 360 4110 points
Difference: 27271 (664%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

The GeForce RTX 2080 Ti should in theory be a lot faster than the Radeon R7 360 overall. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 526784 (507%)

Texel Rate

The GeForce RTX 2080 Ti is much (about 629%) more effective at texture filtering than the Radeon R7 360. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 316800 (629%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce RTX 2080 Ti is superior to the Radeon R7 360, by a large margin. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 102000 (607%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon R7 360
Manufacturer nVidia AMD
Year September 2018 June 2015
Code Name TU102-300A-K1-A1 Tobago
Memory 11264 MB 2048 MB
Core Speed 1350 MHz 1050 MHz
Memory Speed 1750 GB/s 6500 MHz
Power (Max TDP) 250 watts 100 watts
Bandwidth 630784 MB/sec 104000 MB/sec
Texel Rate 367200 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 4352 768
Texture Mapping Units 272 48
Render Output Units 88 16
Bus Type GDDR6 GDDR5
Bus Width 352-bit 128-bit
Fab Process 12 nm 28 nm
Transistors (Unknown) million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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