Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon R9 Nano
IntroThe GeForce RTX 2080 Ti has a core clock speed of 1350 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 352-bit bus, and uses a 12 nm design. It is comprised of 4352 SPUs, 272 TAUs, and 88 ROPs.Compare that to the Radeon R9 Nano, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The HBM memory works at a speed of 500 MHz on this specific model. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 Ti is 23% faster than the Radeon R9 Nano overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 2080 Ti should be much (approximately 43%) better at anisotropic filtering than the Radeon R9 Nano. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 2080 Ti is superior to the Radeon R9 Nano, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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