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GeForce GTX 1070 vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 1070 features a GPU core clock speed of 1506 MHz, and the 8192 MB of GDDR5 RAM is set to run at 2000 MHz through a 256-bit bus. It also is made up of 1920 SPUs, 120 Texture Address Units, and 64 ROPs.

Compare those specs to the GeForce RTX 2080 Ti, which features a core clock frequency of 1350 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 352-bit bus, and makes use of a 12 nm design. It is comprised of 4352 SPUs, 272 TAUs, and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 1070 18174 points
Difference: 13207 (73%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1070 150 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 Ti should be 141% quicker than the GeForce GTX 1070 in general, due to its higher bandwidth. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 1070 262144 MB/sec
Difference: 368640 (141%)

Texel Rate

The GeForce RTX 2080 Ti should be quite a bit (about 103%) more effective at texture filtering than the GeForce GTX 1070. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 1070 180720 Mtexels/sec
Difference: 186480 (103%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce RTX 2080 Ti is a better choice, and very much so. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 1070 96384 Mpixels/sec
Difference: 22416 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1070

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1070 GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year June 2016 September 2018
Code Name GP104-200 TU102-300A-K1-A1
Memory 8192 MB 11264 MB
Core Speed 1506 MHz 1350 MHz
Memory Speed 8000 MHz 3500 GB/s
Power (Max TDP) 150 watts 250 watts
Bandwidth 262144 MB/sec 630784 MB/sec
Texel Rate 180720 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 96384 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 1920 4352
Texture Mapping Units 120 272
Render Output Units 64 88
Bus Type GDDR5 GDDR6
Bus Width 256-bit 352-bit
Fab Process 16 nm 12 nm
Transistors 7200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1070

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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