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GeForce GTX 1060 vs GeForce RTX 2080 Ti

Intro

The GeForce GTX 1060 has a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Compare all that to the GeForce RTX 2080 Ti, which features a core clock speed of 1350 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 352-bit bus, and makes use of a 12 nm design. It is made up of 4352 SPUs, 272 Texture Address Units, and 88 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
GeForce GTX 1060 12359 points
Difference: 19022 (154%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 Ti should be 221% quicker than the GeForce GTX 1060 overall, due to its greater bandwidth. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 434176 (221%)

Texel Rate

The GeForce RTX 2080 Ti is much (approximately 205%) faster with regards to anisotropic filtering than the GeForce GTX 1060. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 246720 (205%)

Pixel Rate

The GeForce RTX 2080 Ti is quite a bit (more or less 64%) more effective at anti-aliasing than the GeForce GTX 1060, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
GeForce GTX 1060 72288 Mpixels/sec
Difference: 46512 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce RTX 2080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce RTX 2080 Ti
Manufacturer nVidia nVidia
Year July 2016 September 2018
Code Name GP106-400 TU102-300A-K1-A1
Memory 6144 MB 11264 MB
Core Speed 1506 MHz 1350 MHz
Memory Speed 8000 MHz 3500 GB/s
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 630784 MB/sec
Texel Rate 120480 Mtexels/sec 367200 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 118800 Mpixels/sec
Unified Shaders 1280 4352
Texture Mapping Units 80 272
Render Output Units 48 88
Bus Type GDDR5 GDDR6
Bus Width 192-bit 352-bit
Fab Process 16 nm 12 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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