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GeForce RTX 2080 Ti vs Radeon RX 470

Intro

The GeForce RTX 2080 Ti comes with a GPU core speed of 1350 MHz, and the 11264 MB of GDDR6 memory is set to run at 14 MHz through a 352-bit bus. It also is made up of 4352 SPUs, 272 TAUs, and 88 ROPs.

Compare those specs to the Radeon RX 470, which features a core clock frequency of 926 MHz and a GDDR5 memory frequency of 1650 MHz. It also uses a 256-bit memory bus, and makes use of a 14 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon RX 470 11756 points
Difference: 19625 (167%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce RTX 2080 Ti, in theory, should perform quite a bit faster than the Radeon RX 470 in general. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 419584 (199%)

Texel Rate

The GeForce RTX 2080 Ti will be quite a bit (more or less 210%) better at anisotropic filtering than the Radeon RX 470. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 248672 (210%)

Pixel Rate

The GeForce RTX 2080 Ti is quite a bit (about 301%) more effective at AA than the Radeon RX 470, and will be able to handle higher resolutions better. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 89168 (301%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon RX 470
Manufacturer nVidia AMD
Year September 2018 August 2016
Code Name TU102-300A-K1-A1 Polaris 10
Memory 11264 MB 8192 MB
Core Speed 1350 MHz 926 MHz
Memory Speed 14 GB/s 6600 MHz
Power (Max TDP) 250 watts 120 watts
Bandwidth 630784 MB/sec 211200 MB/sec
Texel Rate 367200 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 4352 2048
Texture Mapping Units 272 128
Render Output Units 88 32
Bus Type GDDR6 GDDR5
Bus Width 352-bit 256-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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