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GeForce RTX 2080 Ti vs Radeon RX 470

Intro

The GeForce RTX 2080 Ti comes with a clock frequency of 1350 MHz and a GDDR6 memory speed of 14 MHz. It also uses a 352-bit bus, and makes use of a 12 nm design. It is made up of 4352 SPUs, 272 TAUs, and 88 ROPs.

Compare all of that to the Radeon RX 470, which has GPU clock speed of 926 MHz, and 8192 MB of GDDR5 RAM running at 1650 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 Ti 31381 points
Radeon RX 470 11756 points
Difference: 19625 (167%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce RTX 2080 Ti 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

In theory, the GeForce RTX 2080 Ti should be quite a bit faster than the Radeon RX 470 in general. (explain)

GeForce RTX 2080 Ti 630784 MB/sec
Radeon RX 470 211200 MB/sec
Difference: 419584 (199%)

Texel Rate

The GeForce RTX 2080 Ti should be much (more or less 210%) more effective at anisotropic filtering than the Radeon RX 470. (explain)

GeForce RTX 2080 Ti 367200 Mtexels/sec
Radeon RX 470 118528 Mtexels/sec
Difference: 248672 (210%)

Pixel Rate

The GeForce RTX 2080 Ti will be quite a bit (approximately 301%) more effective at AA than the Radeon RX 470, and also should be able to handle higher resolutions better. (explain)

GeForce RTX 2080 Ti 118800 Mpixels/sec
Radeon RX 470 29632 Mpixels/sec
Difference: 89168 (301%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Ti Radeon RX 470
Manufacturer nVidia AMD
Year September 2018 August 2016
Code Name TU102-300A-K1-A1 Polaris 10
Memory 11264 MB 8192 MB
Core Speed 1350 MHz 926 MHz
Memory Speed 14 GB/s 6600 MHz
Power (Max TDP) 250 watts 120 watts
Bandwidth 630784 MB/sec 211200 MB/sec
Texel Rate 367200 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 118800 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 4352 2048
Texture Mapping Units 272 128
Render Output Units 88 32
Bus Type GDDR6 GDDR5
Bus Width 352-bit 256-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 2080 Ti

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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