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GeForce RTX 2080 vs Radeon RX 480

Intro

The GeForce RTX 2080 features a clock speed of 1515 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It features 2944 SPUs, 184 TAUs, and 64 ROPs.

Compare those specifications to the Radeon RX 480, which features GPU core speed of 1120 MHz, and 8192 MB of GDDR5 memory running at 2000 MHz through a 256-bit bus. It also is comprised of 2304 SPUs, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX 480 13349 points
Difference: 12806 (96%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce RTX 2080 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

As far as performance goes, the GeForce RTX 2080 should theoretically be much better than the Radeon RX 480 in general. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 196608 (75%)

Texel Rate

The GeForce RTX 2080 is much (more or less 73%) better at anisotropic filtering than the Radeon RX 480. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 117480 (73%)

Pixel Rate

The GeForce RTX 2080 will be a lot (more or less 171%) faster with regards to FSAA than the Radeon RX 480, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 61120 (171%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

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Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon RX 480
Manufacturer nVidia AMD
Year September 2018 June 2016
Code Name TU104-400A-A1 Polaris 10
Memory 8192 MB 8192 MB
Core Speed 1515 MHz 1120 MHz
Memory Speed 1750 GB/s 8000 MHz
Power (Max TDP) 215 watts 150 watts
Bandwidth 458752 MB/sec 262144 MB/sec
Texel Rate 278760 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2944 2304
Texture Mapping Units 184 144
Render Output Units 64 32
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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