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GeForce RTX 2080 vs Radeon RX 480

Intro

The GeForce RTX 2080 has core speeds of 1515 MHz on the GPU, and 14 MHz on the 8192 MB of GDDR6 RAM. It features 2944 SPUs along with 184 TAUs and 64 Rasterization Operator Units.

Compare those specs to the Radeon RX 480, which features core speeds of 1120 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon RX 480 13349 points
Difference: 12806 (96%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
GeForce RTX 2080 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

In theory, the GeForce RTX 2080 should perform quite a bit faster than the Radeon RX 480 in general. (explain)

GeForce RTX 2080 458752 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 196608 (75%)

Texel Rate

The GeForce RTX 2080 is a lot (approximately 73%) better at AF than the Radeon RX 480. (explain)

GeForce RTX 2080 278760 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 117480 (73%)

Pixel Rate

The GeForce RTX 2080 will be quite a bit (more or less 171%) more effective at FSAA than the Radeon RX 480, and also should be able to handle higher resolutions while still performing well. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 61120 (171%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon RX 480
Manufacturer nVidia AMD
Year September 2018 June 2016
Code Name TU104-400A-A1 Polaris 10
Memory 8192 MB 8192 MB
Core Speed 1515 MHz 1120 MHz
Memory Speed 14 GB/s 8000 MHz
Power (Max TDP) 215 watts 150 watts
Bandwidth 458752 MB/sec 262144 MB/sec
Texel Rate 278760 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 2944 2304
Texture Mapping Units 184 144
Render Output Units 64 32
Bus Type GDDR6 GDDR5
Bus Width 256-bit 256-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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