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GeForce GTX 1060 vs GeForce RTX 2080

Intro

The GeForce GTX 1060 comes with core speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs along with 80 TAUs and 48 Rasterization Operator Units.

Compare all that to the GeForce RTX 2080, which has a clock frequency of 1515 MHz and a GDDR6 memory frequency of 14 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It is comprised of 2944 SPUs, 184 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 1060 12359 points
Difference: 13796 (112%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce RTX 2080 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2080 should be 133% quicker than the GeForce GTX 1060 overall, due to its higher bandwidth. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 262144 (133%)

Texel Rate

The GeForce RTX 2080 will be a lot (about 131%) faster with regards to anisotropic filtering than the GeForce GTX 1060. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 158280 (131%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce RTX 2080 is a better choice, by far. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 1060 72288 Mpixels/sec
Difference: 24672 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce RTX 2080
Manufacturer nVidia nVidia
Year July 2016 September 2018
Code Name GP106-400 TU104-400A-A1
Memory 6144 MB 8192 MB
Core Speed 1506 MHz 1515 MHz
Memory Speed 8000 MHz 28 GB/s
Power (Max TDP) 120 watts 215 watts
Bandwidth 196608 MB/sec 458752 MB/sec
Texel Rate 120480 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 1280 2944
Texture Mapping Units 80 184
Render Output Units 48 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 16 nm 12 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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