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GeForce GTX 1060 vs GeForce RTX 2080

Intro

The GeForce GTX 1060 comes with a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 192-bit memory bus, and makes use of a 16 nm design. It features 1280 SPUs, 80 Texture Address Units, and 48 ROPs.

Compare those specifications to the GeForce RTX 2080, which features core speeds of 1515 MHz on the GPU, and 14 MHz on the 8192 MB of GDDR6 RAM. It features 2944 SPUs along with 184 TAUs and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
GeForce GTX 1060 12359 points
Difference: 13796 (112%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
GeForce RTX 2080 215 Watts
Difference: 95 Watts (79%)

Memory Bandwidth

The GeForce RTX 2080 should in theory perform quite a bit faster than the GeForce GTX 1060 in general. (explain)

GeForce RTX 2080 458752 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 262144 (133%)

Texel Rate

The GeForce RTX 2080 will be much (more or less 131%) more effective at anisotropic filtering than the GeForce GTX 1060. (explain)

GeForce RTX 2080 278760 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 158280 (131%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce RTX 2080 is the winner, by far. (explain)

GeForce RTX 2080 96960 Mpixels/sec
GeForce GTX 1060 72288 Mpixels/sec
Difference: 24672 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce RTX 2080
Manufacturer nVidia nVidia
Year July 2016 September 2018
Code Name GP106-400 TU104-400A-A1
Memory 6144 MB 8192 MB
Core Speed 1506 MHz 1515 MHz
Memory Speed 8000 MHz 28 GB/s
Power (Max TDP) 120 watts 215 watts
Bandwidth 196608 MB/sec 458752 MB/sec
Texel Rate 120480 Mtexels/sec 278760 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 96960 Mpixels/sec
Unified Shaders 1280 2944
Texture Mapping Units 80 184
Render Output Units 48 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 16 nm 12 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce RTX 2080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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