Compare any two graphics cards:
GeForce RTX 2080 vs Geforce GTX 1080 Ti
IntroThe GeForce RTX 2080 uses a 12 nm design. nVidia has set the core speed at 1515 MHz. The GDDR6 memory works at a speed of 1750 MHz on this card. It features 2944 SPUs as well as 184 TAUs and 64 ROPs.Compare those specifications to the Geforce GTX 1080 Ti, which has a core clock frequency of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also uses a 352-bit bus, and uses a 16 nm design. It is made up of 3584 SPUs, 224 TAUs, and 88 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 1080 Ti should be a little bit faster than the GeForce RTX 2080 in general. (explain)
Texel RateThe Geforce GTX 1080 Ti is a little bit (about 19%) faster with regards to AF than the GeForce RTX 2080. (explain)
Pixel RateThe Geforce GTX 1080 Ti is a lot (more or less 34%) better at AA than the GeForce RTX 2080, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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