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GeForce RTX 2080 vs Radeon Vega Frontier Edition

Intro

The GeForce RTX 2080 has a clock speed of 1515 MHz and a GDDR6 memory speed of 14 MHz. It also uses a 256-bit bus, and makes use of a 12 nm design. It is made up of 2944 SPUs, 184 Texture Address Units, and 64 Raster Operation Units.

Compare those specs to the Radeon Vega Frontier Edition, which has clock speeds of 1382 MHz on the GPU, and 1890 MHz on the 16384 MB of HBM2 RAM. It features 4096 SPUs as well as 256 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2080 26155 points
Radeon Vega Frontier Edition 21379 points
Difference: 4776 (22%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2080 215 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 85 Watts (40%)

Memory Bandwidth

The Radeon Vega Frontier Edition should theoretically perform a little bit faster than the GeForce RTX 2080 in general. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce RTX 2080 458752 MB/sec
Difference: 36700 (8%)

Texel Rate

The Radeon Vega Frontier Edition is a lot (about 27%) faster with regards to anisotropic filtering than the GeForce RTX 2080. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce RTX 2080 278760 Mtexels/sec
Difference: 75032 (27%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce RTX 2080 is a better choice, though only just barely. (explain)

GeForce RTX 2080 96960 Mpixels/sec
Radeon Vega Frontier Edition 88448 Mpixels/sec
Difference: 8512 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2080

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2080 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year September 2018 June 2017
Code Name TU104-400A-A1 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1515 MHz 1382 MHz
Memory Speed 14 GB/s 1890 MHz
Power (Max TDP) 215 watts 300 watts
Bandwidth 458752 MB/sec 495452 MB/sec
Texel Rate 278760 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 96960 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2944 4096
Texture Mapping Units 184 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce RTX 2080

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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