Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce RTX 2070
IntroThe GeForce 8600 GT 1GB GDDR3 has core speeds of 540 MHz on the GPU, and 700 MHz on the 1024 MB of GDDR3 RAM. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specs to the GeForce RTX 2070, which makes use of a 12 nm design. nVidia has set the core frequency at 1410 MHz. The GDDR6 memory works at a frequency of 1750 MHz on this card. It features 2304 SPUs along with 144 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2070 should in theory be much better than the GeForce 8600 GT 1GB GDDR3 overall. (explain)
Texel RateThe GeForce RTX 2070 should be much (approximately 2250%) faster with regards to AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 2070 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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