Compare any two graphics cards:
GeForce 9600 GSO 768MB vs GeForce RTX 2070
IntroThe GeForce 9600 GSO 768MB has a GPU core speed of 550 MHz, and the 768 MB of GDDR3 memory runs at 800 MHz through a 192-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 12 Raster Operation Units.Compare all that to the GeForce RTX 2070, which comes with a GPU core clock speed of 1410 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2070 should in theory be a lot faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe GeForce RTX 2070 should be quite a bit (more or less 669%) better at AF than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 2070 is superior to the GeForce 9600 GSO 768MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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