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GeForce GTX 660 vs GeForce RTX 2070

Intro

The GeForce GTX 660 comes with core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs as well as 80 TAUs and 24 Rasterization Operator Units.

Compare all of that to the GeForce RTX 2070, which comes with GPU clock speed of 1410 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
GeForce GTX 660 5063 points
Difference: 17219 (340%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce RTX 2070 175 Watts
Difference: 35 Watts (25%)

Memory Bandwidth

In theory, the GeForce RTX 2070 is 218% faster than the GeForce GTX 660 in general, because of its greater data rate. (explain)

GeForce RTX 2070 458752 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 314560 (218%)

Texel Rate

The GeForce RTX 2070 is a lot (about 159%) better at AF than the GeForce GTX 660. (explain)

GeForce RTX 2070 203040 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 124640 (159%)

Pixel Rate

The GeForce RTX 2070 is a lot (approximately 284%) faster with regards to anti-aliasing than the GeForce GTX 660, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce RTX 2070 90240 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 66720 (284%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce RTX 2070

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce RTX 2070
Manufacturer nVidia nVidia
Year September 2012 September 2018
Code Name GK106 TU104-350
Memory 2048 MB 8192 MB
Core Speed 980 MHz 1410 MHz
Memory Speed 6008 MHz 3500 GB/s
Power (Max TDP) 140 watts 175 watts
Bandwidth 144192 MB/sec 458752 MB/sec
Texel Rate 78400 Mtexels/sec 203040 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 90240 Mpixels/sec
Unified Shaders 960 2304
Texture Mapping Units 80 144
Render Output Units 24 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce RTX 2070

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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