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GeForce GTX 950 vs GeForce RTX 2070

Intro

The GeForce GTX 950 comes with a clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 48 TAUs, and 32 ROPs.

Compare all that to the GeForce RTX 2070, which features a clock speed of 1410 MHz and a GDDR6 memory frequency of 14 MHz. It also uses a 256-bit bus, and uses a 12 nm design. It features 2304 SPUs, 144 Texture Address Units, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
GeForce GTX 950 6536 points
Difference: 15746 (241%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce RTX 2070 175 Watts
Difference: 85 Watts (94%)

Memory Bandwidth

Theoretically, the GeForce RTX 2070 should be a lot faster than the GeForce GTX 950 in general. (explain)

GeForce RTX 2070 458752 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 353024 (334%)

Texel Rate

The GeForce RTX 2070 is quite a bit (about 313%) better at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce RTX 2070 203040 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 153888 (313%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce RTX 2070 is superior to the GeForce GTX 950, and very much so. (explain)

GeForce RTX 2070 90240 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 57472 (175%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce RTX 2070

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce RTX 2070
Manufacturer nVidia nVidia
Year August 2015 September 2018
Code Name GM206 TU104-350
Memory 2048 MB 8192 MB
Core Speed 1024 MHz 1410 MHz
Memory Speed 6608 MHz 28 GB/s
Power (Max TDP) 90 watts 175 watts
Bandwidth 105728 MB/sec 458752 MB/sec
Texel Rate 49152 Mtexels/sec 203040 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 90240 Mpixels/sec
Unified Shaders 768 2304
Texture Mapping Units 48 144
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 12 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce RTX 2070

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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