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GeForce RTX 2070 vs Radeon RX 460

Intro

The GeForce RTX 2070 uses a 12 nm design. nVidia has clocked the core frequency at 1410 MHz. The GDDR6 RAM runs at a frequency of 1750 MHz on this card. It features 2304 SPUs along with 144 Texture Address Units and 64 Rasterization Operator Units.

Compare all that to the Radeon RX 460, which comes with a core clock speed of 1090 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
Radeon RX 460 5595 points
Difference: 16687 (298%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
GeForce RTX 2070 175 Watts
Difference: 100 Watts (133%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 2070 should be 310% quicker than the Radeon RX 460 overall, due to its greater data rate. (explain)

GeForce RTX 2070 458752 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 346752 (310%)

Texel Rate

The GeForce RTX 2070 should be quite a bit (approximately 233%) faster with regards to texture filtering than the Radeon RX 460. (explain)

GeForce RTX 2070 203040 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 142000 (233%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce RTX 2070 is a better choice, by far. (explain)

GeForce RTX 2070 90240 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 72800 (417%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2070

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2070 Radeon RX 460
Manufacturer nVidia AMD
Year September 2018 August 2016
Code Name TU104-350 Polaris 11
Memory 8192 MB 4096 MB
Core Speed 1410 MHz 1090 MHz
Memory Speed 1750 GB/s 7000 MHz
Power (Max TDP) 175 watts 75 watts
Bandwidth 458752 MB/sec 112000 MB/sec
Texel Rate 203040 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 90240 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 2304 896
Texture Mapping Units 144 56
Render Output Units 64 16
Bus Type GDDR6 GDDR5
Bus Width 256-bit 128-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce RTX 2070

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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