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GeForce RTX 2070 vs Radeon RX Vega 64

Intro

The GeForce RTX 2070 has a GPU clock speed of 1410 MHz, and the 8192 MB of GDDR6 RAM runs at 14 MHz through a 256-bit bus. It also is comprised of 2304 Stream Processors, 144 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Radeon RX Vega 64, which has GPU core speed of 1247 MHz, and 8192 MB of HBM2 RAM running at 1890 MHz through a 2048-bit bus. It also features 4096 SPUs, 256 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce RTX 2070 22282 points
Radeon RX Vega 64 21986 points
Difference: 296 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 2070 175 Watts
Radeon RX Vega 64 295 Watts
Difference: 120 Watts (69%)

Memory Bandwidth

As far as performance goes, the Radeon RX Vega 64 should theoretically be a bit better than the GeForce RTX 2070 in general. (explain)

Radeon RX Vega 64 495411 MB/sec
GeForce RTX 2070 458752 MB/sec
Difference: 36659 (8%)

Texel Rate

The Radeon RX Vega 64 should be much (about 57%) faster with regards to texture filtering than the GeForce RTX 2070. (explain)

Radeon RX Vega 64 319232 Mtexels/sec
GeForce RTX 2070 203040 Mtexels/sec
Difference: 116192 (57%)

Pixel Rate

The GeForce RTX 2070 should be just a bit (approximately 13%) more effective at anti-aliasing than the Radeon RX Vega 64, and capable of handling higher resolutions while still performing well. (explain)

GeForce RTX 2070 90240 Mpixels/sec
Radeon RX Vega 64 79808 Mpixels/sec
Difference: 10432 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 2070

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 2070 Radeon RX Vega 64
Manufacturer nVidia AMD
Year September 2018 August 2017
Code Name TU104-350 Vega 10 XT
Memory 8192 MB 8192 MB
Core Speed 1410 MHz 1247 MHz
Memory Speed 14 GB/s 1890 MHz
Power (Max TDP) 175 watts 295 watts
Bandwidth 458752 MB/sec 495411 MB/sec
Texel Rate 203040 Mtexels/sec 319232 Mtexels/sec
Pixel Rate 90240 Mpixels/sec 79808 Mpixels/sec
Unified Shaders 2304 4096
Texture Mapping Units 144 256
Render Output Units 64 64
Bus Type GDDR6 HBM2
Bus Width 256-bit 2048-bit
Fab Process 12 nm 14 nm
Transistors (Unknown) million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce RTX 2070

Amazon.com

Check prices at:

Radeon RX Vega 64

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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