Compare any two graphics cards:
GeForce 8800 GTX vs GeForce GTX 1050 3GB
IntroThe GeForce 8800 GTX uses a 90 nm design. nVidia has set the core speed at 575 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this specific card. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.Compare those specs to the GeForce GTX 1050 3GB, which comes with a core clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 96-bit memory bus, and uses a 14 nm design. It is made up of 768 SPUs, 48 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTX should in theory be a small bit superior to the GeForce GTX 1050 3GB overall. (explain)
Texel RateThe GeForce GTX 1050 3GB will be much (approximately 82%) faster with regards to texture filtering than the GeForce 8800 GTX. (explain)
Pixel RateThe GeForce GTX 1050 3GB is much (about 142%) better at full screen anti-aliasing than the GeForce 8800 GTX, and should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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