Compare any two graphics cards:
VS

GeForce GTS 250 1GB vs GeForce GTX 1050 3GB

Intro

The GeForce GTS 250 1GB features core speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 RAM. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 1050 3GB, which comes with GPU clock speed of 1392 MHz, and 3072 MB of GDDR5 RAM running at 1750 MHz through a 96-bit bus. It also is made up of 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 70 Watts (93%)

Memory Bandwidth

In theory, the GeForce GTX 1050 3GB should perform a lot faster than the GeForce GTS 250 1GB overall. (explain)

GeForce GTX 1050 3GB 86016 MB/sec
GeForce GTS 250 1GB 70400 MB/sec
Difference: 15616 (22%)

Texel Rate

The GeForce GTX 1050 3GB should be quite a bit (about 41%) better at texture filtering than the GeForce GTS 250 1GB. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce GTS 250 1GB 47232 Mtexels/sec
Difference: 19584 (41%)

Pixel Rate

The GeForce GTX 1050 3GB should be quite a bit (about 183%) more effective at full screen anti-aliasing than the GeForce GTS 250 1GB, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 21600 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 1GB GeForce GTX 1050 3GB
Manufacturer nVidia nVidia
Year March 3, 2009 May 2018
Code Name G92a/b GP107
Memory 1024 MB 3072 MB
Core Speed 738 MHz 1392 MHz
Memory Speed 2200 MHz 7000 MHz
Power (Max TDP) 145 watts 75 watts
Bandwidth 70400 MB/sec 86016 MB/sec
Texel Rate 47232 Mtexels/sec 66816 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 33408 Mpixels/sec
Unified Shaders 128 768
Texture Mapping Units 64 48
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 96-bit
Fab Process 65/55 nm 14 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield