Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTS 250 512MB vs GeForce GTX 1050 3GB

Intro

The GeForce GTS 250 512MB has a GPU clock speed of 738 MHz, and the 512 MB of GDDR3 RAM runs at 1100 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 1050 3GB, which has GPU clock speed of 1392 MHz, and 3072 MB of GDDR5 RAM running at 1750 MHz through a 96-bit bus. It also is made up of 768 SPUs, 48 TAUs, and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GTS 250 512MB 145 Watts
Difference: 70 Watts (93%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 3GB should perform much faster than the GeForce GTS 250 512MB overall. (explain)

GeForce GTX 1050 3GB 86016 MB/sec
GeForce GTS 250 512MB 70400 MB/sec
Difference: 15616 (22%)

Texel Rate

The GeForce GTX 1050 3GB should be much (about 41%) faster with regards to texture filtering than the GeForce GTS 250 512MB. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce GTS 250 512MB 47232 Mtexels/sec
Difference: 19584 (41%)

Pixel Rate

The GeForce GTX 1050 3GB is a lot (about 183%) faster with regards to anti-aliasing than the GeForce GTS 250 512MB, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GTS 250 512MB 11808 Mpixels/sec
Difference: 21600 (183%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 512MB GeForce GTX 1050 3GB
Manufacturer nVidia nVidia
Year March 3, 2009 May 2018
Code Name G92a/b GP107
Memory 512 MB 3072 MB
Core Speed 738 MHz 1392 MHz
Memory Speed 2200 MHz 7000 MHz
Power (Max TDP) 145 watts 75 watts
Bandwidth 70400 MB/sec 86016 MB/sec
Texel Rate 47232 Mtexels/sec 66816 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 33408 Mpixels/sec
Unified Shaders 128 768
Texture Mapping Units 64 48
Render Output Units 16 24
Bus Type GDDR3 GDDR5
Bus Width 256-bit 96-bit
Fab Process 65/55 nm 14 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTS 250 512MB

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield