Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 3GB vs GeForce GTX 260

Intro

The GeForce GTX 1050 3GB has a core clock frequency of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 96-bit memory bus, and uses a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 260, which comes with a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 65 nm design. It features 192 SPUs, 64 Texture Address Units, and 28 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GTX 260 182 Watts
Difference: 107 Watts (143%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 260 should in theory be a lot superior to the GeForce GTX 1050 3GB overall. (explain)

GeForce GTX 260 111888 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 25872 (30%)

Texel Rate

The GeForce GTX 1050 3GB should be much (about 81%) better at texture filtering than the GeForce GTX 260. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce GTX 260 36864 Mtexels/sec
Difference: 29952 (81%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 3GB is the winner, by a large margin. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GTX 260 16128 Mpixels/sec
Difference: 17280 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

GeForce GTX 260

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 3GB GeForce GTX 260
Manufacturer nVidia nVidia
Year May 2018 June 16, 2008
Code Name GP107 G200
Memory 3072 MB 896 MB
Core Speed 1392 MHz 576 MHz
Memory Speed 7000 MHz 1998 MHz
Power (Max TDP) 75 watts 182 watts
Bandwidth 86016 MB/sec 111888 MB/sec
Texel Rate 66816 Mtexels/sec 36864 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 768 192
Texture Mapping Units 48 64
Render Output Units 24 28
Bus Type GDDR5 GDDR3
Bus Width 96-bit 448-bit
Fab Process 14 nm 65 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

GeForce GTX 260

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield