Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GT 450 (OEM) vs GeForce GTX 1050 3GB

Intro

The GeForce GT 450 (OEM) features a core clock frequency of 790 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.

Compare those specs to the GeForce GTX 1050 3GB, which comes with a clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 96-bit bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 24 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GT 450 (OEM) 106 Watts
Difference: 31 Watts (41%)

Memory Bandwidth

Theoretically, the GeForce GT 450 (OEM) should perform a bit faster than the GeForce GTX 1050 3GB in general. (explain)

GeForce GT 450 (OEM) 96000 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 9984 (12%)

Texel Rate

The GeForce GTX 1050 3GB is a lot (more or less 252%) better at texture filtering than the GeForce GT 450 (OEM). (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce GT 450 (OEM) 18960 Mtexels/sec
Difference: 47856 (252%)

Pixel Rate

The GeForce GTX 1050 3GB should be much (approximately 76%) more effective at anti-aliasing than the GeForce GT 450 (OEM), and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GT 450 (OEM) 18960 Mpixels/sec
Difference: 14448 (76%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 450 (OEM)

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 450 (OEM) GeForce GTX 1050 3GB
Manufacturer nVidia nVidia
Year October 2010 May 2018
Code Name GF106 GP107
Memory 1536 MB 3072 MB
Core Speed 790 MHz 1392 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 106 watts 75 watts
Bandwidth 96000 MB/sec 86016 MB/sec
Texel Rate 18960 Mtexels/sec 66816 Mtexels/sec
Pixel Rate 18960 Mpixels/sec 33408 Mpixels/sec
Unified Shaders 144 768
Texture Mapping Units 24 48
Render Output Units 24 24
Bus Type GDDR5 GDDR5
Bus Width 192-bit 96-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 450 (OEM)

Amazon.com

Check prices at:

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield