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GeForce GTX 1050 3GB vs GeForce GTX 590

Intro

The GeForce GTX 1050 3GB features a core clock frequency of 1392 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 96-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 TAUs, and 24 ROPs.

Compare those specs to the GeForce GTX 590, which features a core clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit bus, and uses a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 3GB 75 Watts
GeForce GTX 590 365 Watts
Difference: 290 Watts (387%)

Memory Bandwidth

In theory, the GeForce GTX 590 should be 282% faster than the GeForce GTX 1050 3GB in general, because of its higher bandwidth. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 1050 3GB 86016 MB/sec
Difference: 242304 (282%)

Texel Rate

The GeForce GTX 590 should be just a bit (more or less 16%) better at texture filtering than the GeForce GTX 1050 3GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
GeForce GTX 1050 3GB 66816 Mtexels/sec
Difference: 10880 (16%)

Pixel Rate

The GeForce GTX 590 will be a lot (approximately 74%) faster with regards to FSAA than the GeForce GTX 1050 3GB, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 1050 3GB 33408 Mpixels/sec
Difference: 24864 (74%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 3GB

Amazon.com

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GeForce GTX 590

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 3GB GeForce GTX 590
Manufacturer nVidia nVidia
Year May 2018 March 2011
Code Name GP107 GF110
Memory 3072 MB 1536 MB (x2)
Core Speed 1392 MHz 607 MHz (x2)
Memory Speed 7000 MHz 3420 MHz (x2)
Power (Max TDP) 75 watts 365 watts
Bandwidth 86016 MB/sec 328320 MB/sec
Texel Rate 66816 Mtexels/sec 77696 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 58272 Mpixels/sec
Unified Shaders 768 512 (x2)
Texture Mapping Units 48 64 (x2)
Render Output Units 24 48 (x2)
Bus Type GDDR5 GDDR5
Bus Width 96-bit 384-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 590

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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