Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 3GB vs GeForce GTX 650

Intro

The GeForce GTX 1050 3GB features a GPU core speed of 1392 MHz, and the 3072 MB of GDDR5 RAM runs at 1750 MHz through a 96-bit bus. It also is comprised of 768 Stream Processors, 48 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the GeForce GTX 650, which features a clock frequency of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1050 3GB 75 Watts
Difference: 11 Watts (17%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 3GB should theoretically be a small bit superior to the GeForce GTX 650 overall. (explain)

GeForce GTX 1050 3GB 86016 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 6016 (8%)

Texel Rate

The GeForce GTX 1050 3GB should be quite a bit (about 97%) more effective at AF than the GeForce GTX 650. (explain)

GeForce GTX 1050 3GB 66816 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 32960 (97%)

Pixel Rate

The GeForce GTX 1050 3GB is much (about 97%) more effective at anti-aliasing than the GeForce GTX 650, and will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1050 3GB 33408 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 16480 (97%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 3GB GeForce GTX 650
Manufacturer nVidia nVidia
Year May 2018 September 2012
Code Name GP107 GK107
Memory 3072 MB 1024 MB
Core Speed 1392 MHz 1058 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 75 watts 64 watts
Bandwidth 86016 MB/sec 80000 MB/sec
Texel Rate 66816 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 33408 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 96-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 3GB

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield